Build 352
Performance
- Reduced network data usage significantly for players whose character is being handled by a remote server node, making the game noticeably smoother for them.
- Reduced overall world-update traffic by only sending detailed NPC and monster data for creatures near enough for players to actually see, which helps busy areas run more smoothly.
- Shopkeepers and other town NPCs now stay closer to their posts instead of wandering far away.
New Quests
- Added a new quest, "The Footman's List", given by Footman John at The Long Rest, sending you on errands across all three regions.
- Added a new quest, "The Night Shift", given by Sanra at the Aria Graveyard, involving a mysterious sealed coffin and a forgotten founding settler.
Fixes
- Fixed monsters getting permanently stuck on corners of obstacles while being kited, which allowed them to be hit safely forever.
- Fixed the character editor's Style tab sometimes going blank and unusable if a rendering error occurred.
- Fixed the character preview breaking on some browsers when it ran out of drawing resources; it now just shows blank instead of failing.
Store
- Merchandise orders now automatically move forward with production about an hour after purchase, giving a brief window in case an order needs to be corrected.
Admin Console
- Added a new fleet-wide view to the performance page that shows maximum load and combined totals across all servers at once.
- Fixed the merchandise order link in the admin panel to point to the correct order page.
- Legitimate economy activity like shop buying/selling and harvesting no longer triggers false exploit-detection flags.