Build 385
Fixes
- Dungeon doors can now be closed again after being opened, instead of staying open forever.
- Quest dialogue now shows a turn-in button for every eligible quest an NPC has for you, instead of hiding all but one when you have multiple quests at the same NPC.
- The inventory detail panel now shows the damage bonus for arrows and other ammo, such as "+1 dmg" or "+2 dmg".
- Fixed terrain edits on one island sometimes interfering with each other when made in quick succession.
- Removing land now correctly excludes tiles that players are standing on from the preview and confirmation count, matching how removal actually works.
- Fixed inland pond corners showing opaque water tiles that blocked the water reflection effect underneath.
- You can no longer place a bridge section on a tile where a player is currently standing.
- Fixed a rare timing issue where a newly placed bridge could go live while a player was still standing on its cell.
- Fixed bridges sometimes being impossible to start horizontally next to a cliff side or pond bank.
- Fixed bridges built out over water sometimes being impossible to extend past the first section.
- Fixed bridges built off a pond's north bank being unwalkable from the north side.
- Rare items stored in house chests now correctly show up in your rares collection on your playercard, instead of disappearing.
Inventory & Building
- Refunds for removed bridge sections now always return exactly the items that were originally used to build them.