Build 74
Resource Gathering
- Stamps can now be configured as resource sources (stone, wood, berries, and more).
- Equip a harvest tool and click a resource tile to gather — your character auto-walks to reach it.
- Harvesting repeats automatically every second until you move or the resource runs out.
- Resources deplete and respawn on a configurable timer.
- Harvesting plays the appropriate animation (mining, axe, or gathering) for all nearby players.
- Fishing: click a water tile adjacent to land to fish; inland water yields fresh fish, sea water yields sea fish.
- Loot tables: each resource type can produce one of several items, or nothing, based on configurable weights.
- Tool harvest rating influences your chance of finding items vs. nothing.
- Skill level gates: configure a minimum skill level per loot entry (skill system coming soon).
Admin Console
- Game Config page: edit resource loot tables live without a server restart.
- All item and area selectors across admin pages are now searchable autocomplete dropdowns — type to filter long lists.
- Loot table changes save automatically after each edit — no Save button needed.
- Sidebar now expands and collapses — click the hamburger button to show page names next to icons.
Visuals
- Fixed a sub-pixel clipping at tile edges in the WebGL renderer — tile images now render at their full size.