| The Adventure Begins | Yoric | | 7 | Yoric the Town Crier will guide you through your first steps as an adventurer. |
| Sticky Business | Lammy | | 1 | Provide some sticks, get a reward! |
| Cat's Out of the Bag | Jessie | | 2 | Jessie and James are at each other's throats — their cat Mittens has gone missing, and naturally each sibling blames the other entirely. Someone has to find her. |
| Fresh Catch | Moe | | 2 | Moe's kitchen is fresh out of fresh fish — and the evening menu isn't going to write itself. Time to visit the waters. |
| Missive Impossible | Wilson | | 2 | Wilson of Deedeton has composed a letter of quite exceptional emotional honesty for Brock. She would very much appreciate a messenger — and an honest reply. |
| The Night Shift | Sanra | | 3 | Sanra's graveyard never sleeps — and last night it gave her a surprise. A sealed coffin, an unknown name, and a hole that won't wait forever. |
| Charlotte's Market Round | Charlotte | | 4 | Queen Charlotte suspects that knowledge is power — and that she's currently short of it. She wants trade intelligence gathered across the settlements, and she pays accordingly. |
| Eloise's Investigation | Eloise | | 4 | Eloise suspects Lady Whistledown is practically a neighbour. All she needs is a little discreet fieldwork — and someone else to do it. |
| Web of Trouble | Poak | 3+ | 1 | Professor Poak's beloved lakeside foraging grounds have been overrun by spiders. A little pest control might get science back on track. |
| Hops to It! | Moe | 5+ | 1 | Moe at the Tipsy Troll has a barrel of his finest brew ready for Brock in Pocmun Settlement — but no one to run it across. Think you can solve the great beer drought of Pocmun? |
| Utterly Gob-smacked | Anthony | 5+ | 1 | Viscount Anthony of Deedeton finds the goblins lurking to the east thoroughly beneath contempt. He's prepared to pay handsomely for someone to thin their numbers — considerably. |
| Burk's Commission | Burk | 5+ | 2 | Burk has a big order to fill and he's not saying who it's for. He needs iron and oak — raw, no questions asked. |
| The Footman's List | John | 5+ | 3 | John has Charlotte's to-do list, no way to leave his post, and a prayer that nobody finds out. He needs a discreet pair of legs across the settlements. |
| Berried Secrets | Dalf | 8+ | 2 | Dalf the potion maker is brewing something he'd rather not talk about, and it needs berries. Ten red, ten orange, and absolutely no questions. |
| His One True Gohl | Goh | 10+ | 1 | Goh still grieves a dear friend whose only dream was to slay an ogre. One simple goal, left undone. Maybe you can carry it across the finish line. |
| No Bones About It | King Murph | 10+ | 1 | King Murph's magnificent domain has a skeleton problem — and he's prepared to part with something he considers deeply precious to whoever tidies it up. |
| Dawn of a New Brew | Dawn | 10+ | 4 | Dawn's cooking up something experimental and needs raw ingredients: spider silk, iron, and gilly fish. Once it's brewed, a certain old fool of a potion master wants a closer look. |
| Tell-Tale Signs | Eloise | 10+ | 6 | Eloise has a very special gift for anyone who knows the passphrase. For security, its five letters are scattered across the land. Time to go letter-ally everywhere. |