Quests (18)

NameGiven ByLevelStagesDescription
The Adventure BeginsYoric7Yoric the Town Crier will guide you through your first steps as an adventurer.
Sticky BusinessLammy1Provide some sticks, get a reward!
Cat's Out of the BagJessie2Jessie and James are at each other's throats — their cat Mittens has gone missing, and naturally each sibling blames the other entirely. Someone has to find her.
Fresh CatchMoe2Moe's kitchen is fresh out of fresh fish — and the evening menu isn't going to write itself. Time to visit the waters.
Missive ImpossibleWilson2Wilson of Deedeton has composed a letter of quite exceptional emotional honesty for Brock. She would very much appreciate a messenger — and an honest reply.
The Night ShiftSanra3Sanra's graveyard never sleeps — and last night it gave her a surprise. A sealed coffin, an unknown name, and a hole that won't wait forever.
Charlotte's Market RoundCharlotte4Queen Charlotte suspects that knowledge is power — and that she's currently short of it. She wants trade intelligence gathered across the settlements, and she pays accordingly.
Eloise's InvestigationEloise4Eloise suspects Lady Whistledown is practically a neighbour. All she needs is a little discreet fieldwork — and someone else to do it.
Web of TroublePoak3+1Professor Poak's beloved lakeside foraging grounds have been overrun by spiders. A little pest control might get science back on track.
Hops to It!Moe5+1Moe at the Tipsy Troll has a barrel of his finest brew ready for Brock in Pocmun Settlement — but no one to run it across. Think you can solve the great beer drought of Pocmun?
Utterly Gob-smackedAnthony5+1Viscount Anthony of Deedeton finds the goblins lurking to the east thoroughly beneath contempt. He's prepared to pay handsomely for someone to thin their numbers — considerably.
Burk's CommissionBurk5+2Burk has a big order to fill and he's not saying who it's for. He needs iron and oak — raw, no questions asked.
The Footman's ListJohn5+3John has Charlotte's to-do list, no way to leave his post, and a prayer that nobody finds out. He needs a discreet pair of legs across the settlements.
Berried SecretsDalf8+2Dalf the potion maker is brewing something he'd rather not talk about, and it needs berries. Ten red, ten orange, and absolutely no questions.
His One True GohlGoh10+1Goh still grieves a dear friend whose only dream was to slay an ogre. One simple goal, left undone. Maybe you can carry it across the finish line.
No Bones About ItKing Murph10+1King Murph's magnificent domain has a skeleton problem — and he's prepared to part with something he considers deeply precious to whoever tidies it up.
Dawn of a New BrewDawn10+4Dawn's cooking up something experimental and needs raw ingredients: spider silk, iron, and gilly fish. Once it's brewed, a certain old fool of a potion master wants a closer look.
Tell-Tale SignsEloise10+6Eloise has a very special gift for anyone who knows the passphrase. For security, its five letters are scattered across the land. Time to go letter-ally everywhere.